FS Module

FS Module is basis for building efficient, scalable remote file storage. supporting data redundancy, rebalancing and resharding. The key principle is effective data immutability, which enables simple design, low-overhead and aggressive caching. This technology allows to create high-throughput data storage and processing applications. All data in FS is organized in file systems.

You can add FS module to your project by inserting dependency in pom.xml:


This module includes FsClient interface which represents a client with upload, download, move, delete and list operations. There are several implementations of the interface:

  • LocalFsClient - a client which works with local file system and doesn’t involve working with networks.
  • RemoteFsClient - connects to a RemoteFsServer and communicates with it.
  • RemoteFsClusterClient - a client which operates on a map of other clients as a cluster.

Also, there is a RemoteFsServer which is an implementation of AbstractServer for Cloud-FS.


  1. Server Setup Example - configuring and launching RemoteFsServer.
  2. File Upload Example - uploading file to RemoteFsServer.
  3. File Download Example - downloading file from RemoteFsServer.

To run the examples in an IDE, you need to clone DataKernel:

$ git clone https://github.com/softindex/datakernel

And import it as a Maven project. Before running the example, build the project (Ctrl + F9 for IntelliJ IDEA).

First, open ServerSetupExample class which is located at datakernel -> examples -> cloud-> fs, and run its main() method.

Then, open FileUploadExample class which is located in the same directory, and run its main() method.

Finally, open FileDownloadExample class which is located in the same directory, and also run its main() method.

In the example we upload file “example.txt” to server and then download it back as “download_example.txt”.

Let’s have a closer look at Server Setup Example. To make setup and launching as simple as possible, there is a special RemoteFsServerLauncher from Launchers module. It allows to setup FS server in less then 30 lines of code:

File upload and download examples have alike implementations. Both of them extend Launcher and thus implement run() method which defines the main behaviour of the launcher. Also, both of the examples utilize CSP module - uploader uses ChannelFileReader while downloader uses ChannelFileWriter. They allow to asynchronously read/write data from/to files.