CSP (stands for Communicating Sequential Process) provides I/O communication between channels and was inspired by Go language approach.
You can add CSP module to your project by inserting dependency in
CSP communication is conducted with ChannelSupplier and ChannelConsumer, which provide and accept some data respectively. Each consecutive request to these channels should be called only after the previous request finishes, and Promise module is utilized to ensure its completion.
ChannelSupplier has a get() method which returns a provided value wrapped in Promise. Until this Promise is completed either with a result or with an exception, it shouldn’t be called again. Also note, that if get() returns Promise of null, this represents end of stream and no additional data should be requested from this supplier.
ChannelConsumer has an accept(@Nullable T value) method which returns a Promise of null as a marker of completion of the accepting. Until this Promise is completed, accept() method shouldn’t called again. By analogy with the ChannelSupplier, if null value is accepted, it represents end of stream.
Another important concept of CSP is ChannelQueue interface and its implementations: ChannelBuffer and ChannelZeroBuffer. They provide communication between Consumers and Suppliers and allow to create chains of these pipes if needed. Basically, these buffers pass objects which were consumed by Consumer to Supplier as soon as the queue gets a free space. This process is controlled by Promises. You can manually set the size for ChannelBuffer, while ChannelZeroBuffer doesn’t store any values but simply passes them one by one from Consumer to Supplier.
For example, a communication pipe might look as follows:
ChannelSupplier<T> -> ChannelConsumer<T> -> [Queue] -> ChannelSupplier<T> -> ChannelConsumer <R>
You can see an example of communication process here
ChannelConsumer and ChannelSupplier have ChannelFileReader and ChannelFileWriter wrappers optimized to asynchronously read/write binary data from/to files.
CSP has a lot in common with Datastream module. Although they both were designed for I/O processing, there are several important distinctions:
|Overhead:||Extremely low: stream can be started with 1 virtual call, short-circuit evaluation optimizes performance||No short-circuit evaluation, overhead is higher|
|Throughput speed:||Extremely fast||Fast, but slower than Datastream|
|Optimized for:||Small pieces of data||Medium-sized objects, ByteBufs|
|Programming model:||More complicated||Simple and convenient|
To provide maximum efficiency, our framework widely utilizes combinations of CSP and Datastream. For this purpose, ChannelSupplier, ChannelConsumer, StreamSupplier and StreamConsumer have transformWith() methods and special Transformer interfaces. Using them, you can seamlessly transform channels into other channels or datastreams and vice versa, creating chains of such transformations.